Time Blitz
Role: Product Owner / Level Designer / Game Designer
Time: 6 Weeks
Engine: UE5
Responsibilities :
Designing Levels
(Time to beat, Flow, Enemy Placements, etc.)Planning, Scoping, and playtesting
(Did this with the scrum master, as well as with the team)Documentation
(GDD, quick and dirty LDD's)Narrative
Prototyping
Project Info