Storm Survivor
Role: Product Owner / Level Designer / Game Designer / Project Manager
Time: 7 Weeks
Engine: UE5
Responsibilities :
Designing Levels
(Win Condition *score*, Layout, etc.)Planning, Scoping, and playtesting
(I got a lot of help from mentors and teachers)Documentation
(GDD, Powerpoints, Pitch)Narrative
Prototyping & Implementing Features
(Post Process, Gun ADS, Modular building BP's)
Project Info
This project was chaotic, But I learned a lot.
So what happened?
Well, I'm not gonna go and explain the whole story for my third game project. What I will do Is mention what I learned from this experience.
I learned :
Project management
Importance of communication & planning
How to Scope & Prioritize Tasks
That Documentation Is more important than what I believed
Getting help If you need It & Taking breaks