Storm Survivor

Role: Product Owner / Level Designer / Game Designer / Project Manager

Time: 7 Weeks

Engine: UE5

Responsibilities :

  • Designing Levels
    (Win Condition *score*, Layout, etc.)

  • Planning, Scoping, and playtesting
    (I got a lot of help from mentors and teachers)

  • Documentation
    (GDD, Powerpoints, Pitch)

  • Narrative

  • Prototyping & Implementing Features
    (Post Process, Gun ADS, Modular building BP's)

Project Info

This project was chaotic, But I learned a lot.
So what happened?

Well, I'm not gonna go and explain the whole story for my third game project. What I will do Is mention what I learned from this experience.

I learned :

  • Project management

  • Importance of communication & planning

  • How to Scope & Prioritize Tasks

  • That Documentation Is more important than what I believed

  • Getting help If you need It & Taking breaks