Hovermania

Role: Product Owner / Level Designer / Game Designer

Time: 2 Weeks

Engine: Unity

Responsibilities :

  • Designing Level Sections
    (Difficulty, Rewards, Health, Obstacles, etc..)

  • Planning & playtesting
    (Quick and dirty testing and planning, since the time was so short)

  • Documentation
    (GDD, Inspiration, Game Loop)

Project Info