An Island Away

Role: Game Design / Level Design Intern

Time: ~ 4 months

Engine: Unity

Responsibilities :

  • Designing Sections of the Open World

  • Giving input and assisting with planning deadlines/scope of tasks

  • Documentation
    (Mainly giving input on existing GDD/TDD also making "LDDs")

  • Narrative & Quest Design
    (Pacing / Quests layout, New Quest, Input on most of it)

  • Prototyping / Playtesting
    (Prototyping and testing the Sections I made and mechanics/puzzles In them as well as general playtesting)

Project Info