An Island Away
Role: Game Design / Level Design Intern
Time: ~ 4 months
Engine: Unity
Responsibilities :
Designing Sections of the Open World
Giving input and assisting with planning deadlines/scope of tasks
Documentation
(Mainly giving input on existing GDD/TDD also making "LDDs")Narrative & Quest Design
(Pacing / Quests layout, New Quest, Input on most of it)Prototyping / Playtesting
(Prototyping and testing the Sections I made and mechanics/puzzles In them as well as general playtesting)
Project Info